Zephyr Composer generates a global pattern that is projected onto the 3D model. A multitude of parameters can be set (point dispersion, volume, geometry, color gradients, pixelation, absence of points to create signs, etc.).
The Zephyr mesh design process involves 5 stages:
1) Define an alphabet of studs based on size, shape and color.
2) Determination of a developable surface that determines the overall shape and space occupied.
3) Constrain the distribution of studs using a custom-made ruler based on a black-and-white reference pattern. This method offers advanced possibilities for converting abstract elements into visual elements (such as sound elements, music, natural noises, visual elements, rain showers, etc.).
4) Projection onto a 3D model for three-dimensional visualization.
5) Use the tool to deform the mesh, creating movement and relief in the structure, such as wave or ripple effects.
Finally, you can export a self-executing Enscape renderer (Enscape...) for optimum presentation. This incorporates parameters enabling the file to be readin virtual reality (using a VR headset). You can then immerse yourselfin your project.