Zephyr Composer generates a global pattern that is projected onto the 3D model. A multitude of parameters can be set (point dispersion, volume, geometry, color gradients, pixelation, absence of points, etc.).
The Zephyr mesh design process involves 5 stages:
1) Definition of a stud alphabet.
2) Determination of a developable surface that determines the overall shape and space occupied.
3) Determining the rules for distributing the various studs. In particular, using a custom-made ruler based on a black-and-white reference pattern. This method offers advanced possibilities for converting abstract elements into visual elements (such as sound elements, music, natural noises, visual elements, rain showers...).
4) Projection onto a 3D model for three-dimensional visualization.
5) Use the tool to deform the mesh, creating movement and relief in the structure, such as wave or ripple effects. Adjust volume, dispersion, colors, etc.
Finally, you can export a self-executing Enscape renderer (Enscape...) for optimum presentation. This incorporates parameters enabling the file to be readin virtual reality (using a VR headset). You can then immerse yourselfin your project.